Play Chess Online with ChessJam
The other week I visited my brother-in-law Sean in Tampa, Florida. Sean is an interactive web designer who creates everything from flash games for Disney to augmented reality applications for the Adobe marketplace. While I was there, he showed me his latest creation: ChessJam.
Usually when I think of chess, I think of two people sitting around a small round table in moments of intense concentration, staring at the chessboard for hours as they contemplate their next sixteen moves. ChessJam really isn't like that. ChessJam is an online, interactive game designed for community-driven web culture. See the following two-minute screencast I made for ChessJam.
You don't need anyone to play. You can just open ChessJam and see who else is in the virtual courtyard and wants to play. If no one is in the courtyard, you can play a computer bot.
When the game opens, the chess board and pieces are in rich 3D graphics, with sounds that play at various times depending on your move. Here are most of the game's sounds that I've compiled together here:
The chess pieces slide smoothly along the board as you make your move. What's cool is that if you're a little rusty with chess, the board highlights the potential moves each piece can make. You can also observe other games in session.
I know that brilliant chess players mentally calculate their next several moves. And sometimes people can spend hours looking at the chess board. This is where chess can start to feel like a game that never ends. What I like about ChessJam is that you can set time limits on the game. If you only want to play for 5 or 10 minutes, you set the timer and whoever is ahead when the clock ends, that person wins.
As an application, ChessJam is built on Adobe Air, which means it's neither an entirely local nor online application. It lives between the two worlds. You download the application and install it, but then the application runs online and pulls data from online.
Right now ChessJam is free. You can download it now and start playing.
This post was sponsored courtesy of HD Interactive.
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About Tom Johnson
I'm a technical writer based in the California San Francisco Bay area. In this blog, I write about topics related to technical communication — Swagger, agile, trends, learning, plain language, quick reference guides, tech comm careers, academics, and more. I'm interested in simplifying complexity, API documentation, visual communication, information architecture and findability, and more. If you're a technical writer of any kind (progressional, transitioning, student), be sure to subscribe to email updates using the form above. You can learn more about me here. You can also contact me with questions.