During our move from Utah to California, we had a lot of things to do – preparing our house to rent, packing, loading, driving, finding a place to rent, unpacking, and the million tasks in between, such as researching areas, renting a truck, and navigating directions. As I have four children under the age of 13, there wasn't much for them to do, and they kind of had to spectate and wait and watch as we moved.
We've never encouraged video games with our kids, but we let them use our iPhones, and the kids started downloading apps and occupying a lot of their time and attention playing simple little games. At first this was great, because the games seemed somewhat educational. Some games involved making and eating a cake, or dressing up a doll figure, or maintaining a farm, running and store and collecting gems, and so on.
Pretty soon our kids got more and more into these games, so that it wasn't just a few installed games, but more than 15, and my iPhone was constantly missing. As soon as I would set it down, a kid would grab it and start playing a game.
My wife and I were concerned that our once perfect children had been corrupted by video games, so I deleted all the games off my phone. My wife announced a policy that the children would be allowed one hour a week to play their favorite games on the phones.
When I told the kids I'd deleted all the apps and their data, they were furious. Callie, my eight-year-old, was angry that I'd deleted all the data that she had "worked" so hard to accumulate. How could I do this, Dad? She said I should have just changed my password to my phone (smart kid).
As I started my new job at Badgeville, I started thinking about gamification. I'm pretty sure that kids, if not adults too, are hardwired for games. I'd been involved in both Girl Scouts and Boy Scouts, and the whole setup of these programs is structured around games and badges.
For example, to get the Brownie painting badge, you have to do 5 activities (paint a still life, paint a mood, etc.). Scouting programs enjoy so much success because they gamify activities, and then provide status rewards in the form of badges for the scouts.
While my kids will play iPhone games for hours, they would rather pull their hair out than do the dishes or clean their rooms. But what if the chores were games? Perhaps if the chores were gamified, my kids might not resist the activities so much.
After all, I've learned to do the same with exercise. I don't enjoy running, but I love playing basketball, which is an exercise game. When you add a ball and some rules to an exercise, the game context changes everything. I can run up and down the court for hours, and I'll go at all lengths to play – even if I'm not feeling well.
As a first attempt to gamify the chore list, I asked my 12-year-old to come up with an approach. After about 20 minutes, she came up with the following draft:
Avery puts an interesting spin on the chore game. As you increase to higher levels, you get more points for each chore. That makes things somewhat interesting.
If there's one pattern in games, it's that different levels present you with different challenges. The new adventure with each level you climb makes the game more interesting. The different levels often require you to formulate different strategies.
We're still drafting out the chore game. What I'd like to move away from is the extrinsic reward in the form of prizes. Prizes are okay once in a while, but it's an extrinsic motivator. Ideally, I'd like the motivation to involve status. It's cheaper and potentially more motivating.
Here are a few ideas about status as a reward:
Most of these badges won't bankrupt you, except for level 10, which has to be a little more special than the others. Theoretically, the levels should get harder and harder. Perhaps each level represents 10 points, with each chore holding a single point value.
Some ways kids might earn points include the following chores:
In gamification speak, these are the behaviors we want to reward. The challenge is to move beyond a simple points and reward system to something more interesting, strategic, and game-like. We're not there yet. There's not any strategy to the game, and without strategy, it's not really game-like.
(By the way, in exploring strategies, we do want to avoid motivating the girls to compete against each other as students do in classes with curved grading. Ideally, we'd like to reward sisters for helping each other.)
I'm curious to hear if you've implemented any successful chore games to incentive your children.
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